Portfolio & CV · 2026
Viacheslav
Nikulaichev
3D Character & Creature Artist · Art Lead
9+ years shipping games: leading art teams and building characters, creatures and game assets from first sketch to in-engine.




amadcore@gmail.comhellbrush.vercel.appartstation.com/hellbrush
Curriculum vitae
Viacheslav Nikulaichev
3D Character & Creature Artist · Art Lead
Experience
Art Lead · Airicore Ltd 2023 — SEP 2026
Set visual direction and quality; led art production across disciplines; supported artists; improved pipelines and tools; created and integrated character, creature and game assets.
Kingdoms of Chaos · Dead Raid · State.io
Art Lead · Silverfox Games 2022 — 2023
Led art production, developed workflows and asset integration pipelines, and created character, creature and environment assets.
Magic Battle Arena
Art Director / Lead Artist · Caverlabs 2021 — 2022
Led visual development and multidisciplinary production across concept, 3D art and technical implementation.
The Cave
2D & 3D Artist · Azur Interactive Games 2019 — 2021
Created and optimized 2D/3D assets, characters, environments and promotional art in collaboration with design and development teams.
Dark Days · Kingdom Clash · Idle Frenzied Hospital Tycoon
2D & 3D Artist · Hezzl 2018 — 2019
Created and optimized game and promotional assets, characters and environments.







01 / 18 · Personal / Hi-Poly Character
Celtic Warrior
High-poly character benchmarked against Santa Monica Studio's God of War. Hair cards, obsessive detailing. Concept by Jian Li.



41 images → hellbrush.vercel.app/work/Ao9raN







02 / 18 · Personal / Real-Time Character · UE5
ION DRIFT
Real-time game character for my own universe and prototype — a trader from a harsh desert planet, rendered in Unreal Engine 5.



23 images → hellbrush.vercel.app/work/wrDnvL







03 / 18 · Personal / Real-Time Character · UE5
Wayne Static — MetaHuman Tribute
Wayne Richard Wells of Static-X, recreated as a MetaHuman in Unreal Engine 5 — a tribute to one of my favorite vocalists. Sculpting, likeness, grooming, shading and presentation.



11 images · 1 video → hellbrush.vercel.app/work/1NKWno



04 / 18 · Personal / Creature
Crescent
Evening study. Took a short break from my main routine to just sculpt for fun. Based on the awesome work by https://www.artstation.com/niyoo


5 images · 1 video → hellbrush.vercel.app/work/ZlwXNR







05 / 18 · Personal / Hi-Poly Character
ION DRIFT (Hi-Poly)
High-poly stage: silhouette, visual identity and a believable alien race mixing organic anatomy, layered fabric and sci-fi.



18 images → hellbrush.vercel.app/work/2BDbGY







06 / 18 · Tribute / Creature
ALIEN — Xenomorph
Dedicated to H. R. Giger — a design both frightening and mesmerizing.



19 images → hellbrush.vercel.app/work/4NVZRk







07 / 18 · Personal / Creature
Sea Creature
A giant cetacean study in organic forms. Rendered in Marmoset Toolbag 5. Inspired by Juluurkhan Khalgaev.



12 images → hellbrush.vercel.app/work/x312Em







08 / 18 · Personal / Creature
Rope-Gut
Intertwining organic lines building silhouettes in the light. Concept by Roman Sachnow.



16 images → hellbrush.vercel.app/work/QKVyEZ







09 / 18 · Personal / Creature
Worm
Creature from my own cinematic project — textures and animation planned next.



10 images → hellbrush.vercel.app/work/EzmeQq



10 / 18 · Silverfox Games · 2022 / Art Lead
Magic Battle Arena — Lyphia
One of many characters for Magic Battle Arena, made as 2D/3D Art Lead while also supervising outsourced work.



7 images → hellbrush.vercel.app/work/2BnJzy



11 / 18 · Silverfox Games · 2022 / Art Lead
Magic Battle Arena — Petal
Character for Magic Battle Arena, created as 2D/3D Art Lead at Silverfox Games.


5 images → hellbrush.vercel.app/work/1Nb2EX



12 / 18 · Silverfox Games · 2022 / Art Lead
Magic Battle Arena — Loran
Character for Magic Battle Arena, created as 2D/3D Art Lead at Silverfox Games.



7 images → hellbrush.vercel.app/work/4NlJBL



13 / 18 · Silverfox Games · 2022 / Art Lead
Magic Battle Arena — Kolsha
Character for Magic Battle Arena, created as 2D/3D Art Lead at Silverfox Games.



7 images → hellbrush.vercel.app/work/5W0J2A







14 / 18 · Tsa Prototype · 2022 / Mascot
TSA Project — Chomp
Mascot of a stylized online survival prototype set among ancient people — we released a huge collection around him.



14 images → hellbrush.vercel.app/work/gwgrO8







15 / 18 · Tsa Prototype · 2022
TSA Project — Cave Man
Stylized character from a year of work on an online survival prototype that never shipped.



18 images → hellbrush.vercel.app/work/P4aPyy



16 / 18 · Azur Games · 2021
Dark Days — Character & Props
Character and prop assets I created for Dark Days at Azur Games.



7 images → hellbrush.vercel.app/work/lE1oDY







17 / 18 · Personal / Character
The Shell Of Pain
I have put together my entire project for you to demonstrate the beauty of primal fear. How light and shadow affect visualization and percep…



10 images · 1 video → hellbrush.vercel.app/work/ag-qDncGD







18 / 18 · Archive / Mixed Projects
Sketchbook & Work in Progress
Works that didn't make the main portfolio — stages and studies from different projects, in chronological order.



42 images → hellbrush.vercel.app/work/misc-archive