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Viacheslav Nikulaichev

Portfolio & CV · 2026

Viacheslav
Nikulaichev

3D Character & Creature Artist · Art Lead

9+ years shipping games: leading art teams and building characters, creatures and game assets from first sketch to in-engine.

amadcore@gmail.comhellbrush.vercel.appartstation.com/hellbrush

Curriculum vitae

Viacheslav Nikulaichev

3D Character & Creature Artist · Art Lead

Experience

Art Lead · Airicore Ltd 2023 — SEP 2026

Set visual direction and quality; led art production across disciplines; supported artists; improved pipelines and tools; created and integrated character, creature and game assets.

Kingdoms of Chaos · Dead Raid · State.io

Art Lead · Silverfox Games 2022 — 2023

Led art production, developed workflows and asset integration pipelines, and created character, creature and environment assets.

Magic Battle Arena

Art Director / Lead Artist · Caverlabs 2021 — 2022

Led visual development and multidisciplinary production across concept, 3D art and technical implementation.

The Cave

2D & 3D Artist · Azur Interactive Games 2019 — 2021

Created and optimized 2D/3D assets, characters, environments and promotional art in collaboration with design and development teams.

Dark Days · Kingdom Clash · Idle Frenzied Hospital Tycoon

2D & 3D Artist · Hezzl 2018 — 2019

Created and optimized game and promotional assets, characters and environments.

01 / 18 · Personal / Hi-Poly Character

Celtic Warrior

High-poly character benchmarked against Santa Monica Studio's God of War. Hair cards, obsessive detailing. Concept by Jian Li.

41 images → hellbrush.vercel.app/work/Ao9raN

02 / 18 · Personal / Real-Time Character · UE5

ION DRIFT

Real-time game character for my own universe and prototype — a trader from a harsh desert planet, rendered in Unreal Engine 5.

23 images → hellbrush.vercel.app/work/wrDnvL

03 / 18 · Personal / Real-Time Character · UE5

Wayne Static — MetaHuman Tribute

Wayne Richard Wells of Static-X, recreated as a MetaHuman in Unreal Engine 5 — a tribute to one of my favorite vocalists. Sculpting, likeness, grooming, shading and presentation.

11 images · 1 video → hellbrush.vercel.app/work/1NKWno

04 / 18 · Personal / Creature

Crescent

Evening study. Took a short break from my main routine to just sculpt for fun. Based on the awesome work by https://www.artstation.com/niyoo

5 images · 1 video → hellbrush.vercel.app/work/ZlwXNR

05 / 18 · Personal / Hi-Poly Character

ION DRIFT (Hi-Poly)

High-poly stage: silhouette, visual identity and a believable alien race mixing organic anatomy, layered fabric and sci-fi.

18 images → hellbrush.vercel.app/work/2BDbGY

06 / 18 · Tribute / Creature

ALIEN — Xenomorph

Dedicated to H. R. Giger — a design both frightening and mesmerizing.

19 images → hellbrush.vercel.app/work/4NVZRk

07 / 18 · Personal / Creature

Sea Creature

A giant cetacean study in organic forms. Rendered in Marmoset Toolbag 5. Inspired by Juluurkhan Khalgaev.

12 images → hellbrush.vercel.app/work/x312Em

08 / 18 · Personal / Creature

Rope-Gut

Intertwining organic lines building silhouettes in the light. Concept by Roman Sachnow.

16 images → hellbrush.vercel.app/work/QKVyEZ

09 / 18 · Personal / Creature

Worm

Creature from my own cinematic project — textures and animation planned next.

10 images → hellbrush.vercel.app/work/EzmeQq

10 / 18 · Silverfox Games · 2022 / Art Lead

Magic Battle Arena — Lyphia

One of many characters for Magic Battle Arena, made as 2D/3D Art Lead while also supervising outsourced work.

7 images → hellbrush.vercel.app/work/2BnJzy

11 / 18 · Silverfox Games · 2022 / Art Lead

Magic Battle Arena — Petal

Character for Magic Battle Arena, created as 2D/3D Art Lead at Silverfox Games.

5 images → hellbrush.vercel.app/work/1Nb2EX

12 / 18 · Silverfox Games · 2022 / Art Lead

Magic Battle Arena — Loran

Character for Magic Battle Arena, created as 2D/3D Art Lead at Silverfox Games.

7 images → hellbrush.vercel.app/work/4NlJBL

13 / 18 · Silverfox Games · 2022 / Art Lead

Magic Battle Arena — Kolsha

Character for Magic Battle Arena, created as 2D/3D Art Lead at Silverfox Games.

7 images → hellbrush.vercel.app/work/5W0J2A

14 / 18 · Tsa Prototype · 2022 / Mascot

TSA Project — Chomp

Mascot of a stylized online survival prototype set among ancient people — we released a huge collection around him.

14 images → hellbrush.vercel.app/work/gwgrO8

15 / 18 · Tsa Prototype · 2022

TSA Project — Cave Man

Stylized character from a year of work on an online survival prototype that never shipped.

18 images → hellbrush.vercel.app/work/P4aPyy

16 / 18 · Azur Games · 2021

Dark Days — Character & Props

Character and prop assets I created for Dark Days at Azur Games.

7 images → hellbrush.vercel.app/work/lE1oDY

17 / 18 · Personal / Character

The Shell Of Pain

I have put together my entire project for you to demonstrate the beauty of primal fear. How light and shadow affect visualization and percep…

10 images · 1 video → hellbrush.vercel.app/work/ag-qDncGD

18 / 18 · Archive / Mixed Projects

Sketchbook & Work in Progress

Works that didn't make the main portfolio — stages and studies from different projects, in chronological order.

42 images → hellbrush.vercel.app/work/misc-archive